#include "game_info.h"


map_tile g_map[map_size_y][map_size_x] =
{
	{ { LOCATION_CAMP, 0, 0 }, { LOCATION_MOUNTAIN, 1, 0 }, { LOCATION_MOUNTAIN, 1, 0 }, { LOCATION_MOUNTAIN, 1, 1 } },
	{ { LOCATION_FOREST, 1, 1 }, { LOCATION_FIELD, 1, 0 }, { LOCATION_VALLEY, 1, 0 }, { LOCATION_CLIFFS, 1, 0 } },
	{ { LOCATION_FOREST, 1, 0 }, { LOCATION_FIELD, 1, 0 }, { LOCATION_VALLEY, 1, 0 }, { LOCATION_CLIFFS, 1, 0 } },
	{ { LOCATION_CAVE, 1, 1 }, { LOCATION_DEEPS, 1, 0 }, { LOCATION_DEEPS, 1, 0 }, { LOCATION_CAVE, 1, 1 } }
};